Suika game strategy
Cancelling a launch, keeping a combo alive and reading the two paddles: suika game tips you can repeat in Squish Merge.
How a run is played
The blobs waiting to launch sit in a row above the jar. Press one and hold, pull down to aim, and release to launch it. To cancel, drag the blob back or right-click, and it returns to the row.
The blobs are soft: they land, squish and lean on each other, and the number on each one is what counts. Two blobs with the same number merge into the next number up.
The numbers
The blobs you launch are numbered 1 to 64. Every number past 64 comes from merging, and the chain keeps doubling. Each merge adds to the score, and merges one after another show COMBO ×2, ×3 and up.
| Number | Made from |
|---|---|
| 1 to 64 | Dealt into the row above the jar |
| 2 | Two 1s |
| 4 | Two 2s |
| 8 | Two 4s |
| 16 | Two 8s |
| 32 | Two 16s |
| 64 | Two 32s |
| 128 | Two 64s |
| 256 | Two 128s |
| … | Keeps doubling |
How a run ends
The jar has a green half-circle paddle on each side, at mid height. The run ends when the pile pushes both paddles all the way down and each one stays down for 0.5 seconds. There is no countdown.
A run ends here
Both paddles pushed all the way down, each held for 0.5 seconds. One paddle alone changes nothing.
Four suika game tips
Take a launch back
Pressing a blob is not a commitment. Drag it back toward the row, or right-click, and the launch is cancelled; it only happens on release.
Keep the combo alive
COMBO counts merges that land one after another. Plan the next launch to merge right after the last one lands instead of waiting for the pile to settle.
Mind both paddles
Only both paddles down together end a run. When the pile leans on one side, spend your launches on the other side first.
Spread the pile along the jar
The paddles sit at mid height on the two sides. A pile kept flat and low along the bottom stays away from them.
Try them with Play on the suika game home page. Playing with a thumb: Suika Game on your phone. Playing on Switch too: Nintendo Switch Suika Game.
Questions
Do the numbers stop somewhere?
The row above the jar never deals more than 64. Past that, numbers come only from merging and the chain keeps doubling. 16384 has been seen in play.
Is there a timer?
No. Nothing counts down in a run. The only clock is the 0.5 seconds both paddles must stay down for the run to end.
Are there other modes?
No. The browser version has one mode.
Can I cancel a launch on a phone?
Yes. Before you lift your finger, drag the blob back toward the row and the launch is cancelled.
Does every merge score the same?
No. The points from a merge are not fixed. Merges that land one after another raise the COMBO count shown above the pile.